![]() ![]() Sawmill-input: fuel and logs output: woodChips and pallet Soy Plant-input: soybean, water, and fuel output: liquidManure, milk, and pigFood ![]() Sugar-input: sugarBeet or sorghum(milo) and water output: sugar palletīrewery-input: wheat, barley, and water output: beer palletĬompostMaster2K7-input: potato/sugarBeet/chaff/silage/grass/hay/woodChips/manure/straw and fuel output: compost(functions like fertilizer)īread-input: flour pallet, water, and sugar pallet output: bread palletīiscuit-input: oat, flour pallet, butter pallet, and sugar pallet output: biscuit pallet Starting money is: 5MM on easy, 3.5MM on normal, and 2MM on hard-Extra cash can be found for those willing to make a splash and maybe a fool of themselves in public Each farm has a level placeables area-size varies by farm with the largest(marked on PDA) at the main farm-an additional area is available SW of Dairy (marked on PDA) Lime and compost both function as fertilizer-Lime is used in dry fert spreaders/compost in manure spreaders All farm silos only accept cereal grains plus seeds and seeds2-peanuts, cotton, potatoes, and sugarBeets will have to be stored in piles or sold Cotton Gin accepts both cotton bales and loose cotton so you are free to harvest it how you like zzz_cropMowing must be in your mods folder to be able to mow Alfalfa and Clover-GreenMowing Mod does not work per my testing and will likely conflict with zzz_cropMowing-I would not have both in mods folder Cannot fill water from ponds-water pump houses are located at each farm Bank of Hagensted mod works allowing for leasing/selling of fields-However, just know that even after selling/lease lapse, Courseplay will still show field as selectable All 51 fields feature missions (good luck doing 6 or 13 though) D Speeding up time beyond 120 can cause problems with fields being properly planted/cultivated by AI-do at your own risk Hayfields (hayF1/hayF2/hayF3 marked on pda) can be resown without plowing-Courseplay will recognize boundaries by using "detect" function Map setup with custom Seasons Mod weather and temps but will be overwritten by any GEO mods that are used. PDA Map shows all factories/production facilities in GREEN-these do not have to be used if you prefer straight farming map. Map is setup for use with choppedStraw, clipDistanceFPS, and Seasons Mod-highly recommend all! Here are some other details straight from the README located in the Credits.txt file included with the download: There are 2 good sized forests-a Spruce farm in the NE corner behind the dealership and a mixed one NE of Mary's farm. Any fields separated by "mowable" grass can be plowed together. You can buy additional chickens inside the building attached to the pen. There are now 5 farms-main, farms1-3, and the livestock farm which now houses ALL animals. Unzip the file to find the map file along with the zzz_cropMowing file necessary to mow the alfalfa and clover-if you already have this from another map, you don't need this version as I just included for those who may not have it yet. Now includes factories which are listed further below. This is the rebuild of my FS15 Oklahoma USA map for FS17. ![]()
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